Have you been thinking about making your own video game? SSYGEN just released a video game for the first time, and has learned a lot of lessons along the way that might help get you started. Some tips include copy & pasting behavior that is repetitive across different entities instead of abstracting, and snake_case over camelCase. SSYGEN also argues that there is a lot of advice you’ll read that might be true in some context, but isn’t helpful for a solo developer. Read on the find out why SSYGEN is thinking about making his own game engine for the next go around. In other game news take a look at this textureless shaders rendition of Wolfenstein 3D.