3. – Throwback Thursday: Second Life
June 23rd, 2003 saw the birth of the longest-enduring virtual world out there. If Second Life was a person, it would be a teenager (and in fact, the platform has just finished celebrating its "Sweet Sixteen" birthday).
Over more than a decade and a half - a respectable tenure for any company, but light-years in terms of the fickle tech industry - the platform has created over 57 million user accounts and it still retains a core of 1 million highly active and dedicated users. This community is highly passionate about how empowering the platform is, especially for people with disabilities and other minorities. They also make money from their activities (SL paid out $68 million to creators in 2017 alone).
Linden Lab - the company that owns Second Life - now wants to replicate - and scale up - this success with Sansar - a social VR platform that hopes to take the success of SL into the new immersive computing era.
But although many of SL's most dedicated and influential users such as Bernhard Drax have enthusiastically taken to creating content on Sansar, don't expect it to retire anytime soon, as its users are fiercely protective of all it has achieved and what it means for them.
In fact, as a journalist reporting in that space, I can honestly say that the quickest way to incite a social media mob is to claim a "VR first" of any sort, and just watch as the examples of how that has all be done - multiple times and many years ago - on Second Life.