EyeMind is developing a system that will allow brainwaves to control actions in the VR world. The Developer Brainwave VR headset, which will be compatible with the HTC Vive, is a headpiece that uses multiple electroencephalography (EEG) sensors to read brainwaves. The headpiece then uses EyeMynd's Brainwave operating system to transform those waves into commands a computer can interpret. EyeMind's Dan Cook says, "Ten years from now, this will seem obvious." – GUARDIAN
French department store Galleries Lafayette has set up an augmented reality display for the holidays called Amazing Arctic Christmas. The AR experience, accessible via mobile devices or provided tablets, turns the artist Lorenzo Papace's cut white paper display into an impressionistic Arctic landscape full of wandering polar bears.The display was unveiled on November 8th, in a ribbon-cutting ceremony featuring "Amelie" star Audrey Tautou.– PSFK
Volkswagen's forthcoming I.D. electric car will feature an augmented reality heads-up display (HUD). The windshield AR display will be able to superimpose street directions onto the driver's field of view, appearing to be laid out on the road surface fifty feet ahead of the driver. While AR HUDs have been a factor in a lot of concept cars, the VW I.D. is lining up to be the first vehicle to actually hit the market with the technology. The car is due to begin production in 2020. – CARSCOOPS
MIT has come up with a new method of high-speed data transmission that could make wireless VR a reality. The process uses "millimeter wave" technology, which operates on a higher frequency than the radio waves normally used for WiFi, and can therefore transmit more information. The biggest development hurdle was getting around the fact that millimeter waves can be easily blocked, and a VR user might interrupt their wireless experience by an action as simple as putting their hand in front of the headset. MIT developed their MoVR technology, which can reroute the millimeter waves, to get around that issue. – POPULAR MECHANICS
How big of an issue are wires and cables in the VR world? How important is it for the technology to go wireless? Have any of our readers had any negative experiences with tripping over cables or getting otherwise tangled? Hit REPLY and let us know what you think!
The Next Web has dug up a 1990 segment of "Today's Japan" that focused on virtual reality, illuminating the technology's beginnings and where experts thought it was headed. The big development the segment illustrates is a then-new method of allowing people to "literally enter the world of computer graphics." The headset shown in the footage, incidentally, was a five-pound, $9,400 device improbably named the EyePhone. – NEXTWEB
Researchers from the University of Central Florida are using virtual reality to treat post-traumatic stress disorder (PTSD) in active and veteran members of the U.S. military. The program, called UCF Restores, uses an idea similar to exposure therapy to treat the stress brought on by PTSD sufferers when recalling traumatic memories. One Iraq War veteran, who via the process relived a moment when he was almost killed by an improvised explosive device (IED), says the program lessened his paranoia and improved his ability to relate to his family. – FOX NEWS
A writer for the Washington Post shares a first-person account of VR's ability to make a user more empathetic in real life. Marlene Cimons recounts her experience with a VR recreation designed to provide users with an immersive sense of what it feels like to be homeless. Starting with a typical eviction, the experience takes the user through to the bleak scene of a group of homeless people (each with their own story) seeking shelter on a city bus. The experiment's designer says, "We are giving you the perspective of someone else, and hoping it forces you to feel sympathy for someone you might otherwise avoid." – WAPO
FROM THE FORUMS
At the always jumping Virtual Reality and the Metaverse subreddit, member mtloffasks what books or films fellow enthusiasts would like to see adapted for a VR experience.
Colordodge answers, "Alice in Wonderland." Moonracer2000 comments on the choice, saying, "I've been thinking (that) since the first time I put on my Vive headset."
BorgDrone suggests "Blade Runner"; ihatecupcakes votes for "The Matrix"; JPizzzle15 wants "Harry Potter and LOTR."
Steelwoolironsheep, who may be braver than most, would like to experience a VR version of the Anthony Burgess novel (or Stanley Kubrick film) "A Clockwork Orange." JimboLodisC responds to this: "Beat me to it! Just picturing each scene unfolding around me, it would be pretty intense."
Speaking of intense, 78isthewhat is ready for a VR version of the Old Testament, to which turmacar responds, "Do what you like, man."
Vaendryl writes, "Pretty sure mystery works will become (a) grand genre in VR. Sherlock Holmes, Agatha Christie, etc."
Moonracer2000's own idea is for an adaptation of Shakespeare: "While it would be interesting if voice recognition was good enough that people could take roles and say the lines, I think even being a non character 'on stage' would be interesting." JimboLodisC agrees, adding, "Even just a virtual Shakespeare's Globe where I can sit/stand anywhere and watch any play would be awesome. They could really have some fun with acoustics modeling."
For WormSlayer, the excitement is simply all too much: "VR all the things! :)"