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Inside VR & AR

Inside VR & AR (Feb 7th, 2018)

Google launched an AR mode for Android devices using its Motion Stills app for video capture. The AR features work similarly to the Google AR stickers for the company's Pixel phones. Google's Motion Stills app can stabilize video, combine multiple clips, add "motion text" and cinemagraphs that isolate one element of a video; now the app also lets users add AR chickens, a gingerbread man, a T. Rex, or other objects to their videos. — CNET

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Intel has revealed its new AR glasses prototype. The new glasses are called Vaunt, and use retina projection to overlay digital information over the actual environment. There is a laser that projects notifications and information in red on the wearer's retina, in the bottom of a person's field of vision. The glasses pair with a smartphone and contain a processor, an accelerometer, a Bluetooth chip and a compass. The devices resemble regular eyeglasses, and they only weigh 50 grams, about the same weight as a standard pair of frames. — VRSCOUT

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BBC Research & Development and Nexus Studios have developed an augmented reality app called Civilisations. The broadcast network collaborated with more than 30 museums across the United Kingdom to create the app, which complements the launch fo a new arts and culture series of the same name. The BBC already has a studio dedicated to producing VR projects, but the new app will use AR to let users explore art and artifacts including an ancient Egyptian mummy and Rodin’s The Kiss. — VRFOCUS

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The VR livestreaming platform Vreal closed an $11.7 million Series A funding round. The funding was led by Axioma Ventures, Intel Capital, AET Fund, Upfront Ventures, Vulcan Capital, and CRCM Ventures. The Seattle-based company allows people to livestream VR play sessions in a social, interactive environment, as well as record the sessions, set up cameras to broadcast on 2D platforms, and record in 360 degrees. Vreal has $15 million in total funding and is working to refine its platform. — ROADTOVR

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Noitom has released an updated version of its Perception Neuron motion capture system. The Beijing-based company raised more than twice its $250,000 crowdfunding goal in 2014 to develop its VR suit, and now it has upgraded the hardware. The Perception Neuron 2.0 includes anti-slip straps, reinforced cables and dongles, and the units housing the 32 sensors have been improved to make it easier to attach and remove the sensors. The device tracks and captures motion from the whole body, from the limbs to individual fingers, and is priced at $1,500. — ROADTOVR

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The indie game developer 3rd Eye Studios has unveiled its new zero gravity VR game. The game is called Download Spiral: Horus Station, is set in outer space and on a lost space station that has been abandoned by its crew. Instead of just floating in zero gravity, players will have to push off objects in the environment to propel themselves. The game also features multiple player, single player, and non-combat modes. The Helsinki, Finland-based company was started in June 2016 and has raised $1 million. 3rd Eye Studios is releasing a set of developer tools (3rd Eye Core) this spring, at about the same time that Horus Station will be available on PlayStation VR, Oculus Rift, HTC Vive, and Windows Mixed Reality headsets. — VENTUREBEAT

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