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Inside VR & AR

Inside VR & AR (Apr 12th, 2018)

Skyrim’s VR experience is proving to be a real workout for gamers. One Redditor, /u/elliottate, has already lost 10 pounds playing the game. He writes, “In my room-scale room, I laid down a couple yoga mats, strapped on my running shoes, blasted a fan on me at full blast and learned to run in place to the exact speed of the game movement speed. I also learned to sprint really fast at the exact speed of the sprint that uses stamina in the game (which you don’t realize is fast until you have to physically run that speed).” Skyrim VR has come out a little over a week ago for PC users, which makes the feat even more impressive. Previous reviews of the game have mentioned the physical activity involved in playing. — VR FITNESS INSIDER

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The market for consumer-facing VR and AR content has reached a value of $3.2 billion. According to IHS Markit, 2017 marked a 72 percent growth in the space, fueled by new content, apps and location-based VR. The firm projects growth for the VR global install base to rise from 28 million to 75.7 million by 2021, with revenues reaching $5.9 billion. Earlier this week, we noted that technology research firm CCS Insight believes AR headsets will sell better with consumers than businesses. IHS’s report seems to support that claim, as it mentions that Google and Apple’s involvement in the AR space will likely open the floodgates for the technology.GAMES INDUSTRY

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FedEx will use AR-style smart glasses to help pilots land in emergencies. The delivery company will is working with the Osterhout Design Group on SAVED, which is short for “Smoke Assured Vision Enhanced Display.” The system is a hybrid between AR-powered smart glasses and an oxygen mask system, which can provide data from the aircraft’s HUD and external cameras so pilots can better land during an emergency landing. This means that pilots won’t have to fly blind or risk passing out in order to avoid a disaster. — ENGADGET

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HTC expects 5G networks to boost VR and AR sales. At the Dubai launch of the company’s Vive Pro headset, HTC’s VP of product and strategy, Raymond Pao said, “VR and AR could be the perfect fit for 5G. There are limitations for current devices, but with a better communication protocol, we can move more computing power to the cloud … that way, we can make the device lighter. We can avoid the cable and cloud connection.” HTC and independent analysts are predicting that a convergence between 5G, VR and AR will improve headset sales, but won’t happen in any meaningful way until 2020. Wireless providers are still building out 5G networks, which may prove to be an expensive and time-consuming process. — VENTURE BEAT

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Google is making it easier to use its AR stickers by reducing the file sizes. The company dropped a variety of AR stickers within its Play Store, which has given users the ability to drop some neat characters, text and animation within photos. This feature is powered by Google’s ARCore technology, but an increasing problem was the file size of these stickers. Google has since reduced the size of these stickers, which it likely hopes will increase the usage of them. — THE VERGE

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