Inside | Real news, curated by real humans
Inside VR & AR

Inside VR & AR (Jan 16th, 2019)

1. Light-field displays are still mostly the stuff of near-future sci-fi, but a company cofounded by CERN engineers may have figured out the solution. Tucked away in the “Swiss Pavilion” of CES last week, CREAL3D’s light-field display takes some grafs to explain, but long story short, “light-fields are the ideal way to display virtual or augmented imagery—because they inherently support all of the ‘features’ of natural human vision,” according to Ben Lang at Road to VR who got a chance to try the impressive device. Creal3D’s engineer cofounders said their technology could be ready for VR headsets this year, and miniaturized for glasses-sized AR headsets by 2021. *Drool. — ROAD TO VR

  • Email gray
  • Permalink gray

2. “Pokémon Go” studio Niantic, Inc. has announced it raised $245M in Series C funding, bringing the company’s valuation up to almost $4B. The funding round was lead by venture capital firm IVP, and included participation by AXiomatic Gaming, Battery Ventures, Causeway Capital Management, CRV and Samsung Ventures. “IVP is excited to support Niantic in building the future of AR — initially as it delivers the magic of AR through highly popular games, but ultimately by delivering an operating system for applications that unite the digital world with the physical world...It’s a rare opportunity to partner up with a company that is already highly profitable at this stage, which is another reason we are so bullish on Niantic,” IVP said. — VENTUREBEAT

  • Email gray
  • Permalink gray

3. David Jagneaux of UploadVR recently got a chance to try out TPCast Air's wireless streaming of PC VR content to the Oculus Go. While Go’s single 3DOF controller imposes strong limitations on VR PC content, it’s the implications for the upcoming Oculus Quest headsets that really gets the mind going: “Since the Quest is a 6DOF headset with two 6DOF controllers, you’ve basically got a wireless Rift that can also be a standalone for travel. Pair it with a laptop and you’ve got a really flexible setup.” — UPLOADVR

  • Email gray
  • Permalink gray

4. The future of screens will likely be virtual, according to the CEO of social VR experience “High Fidelity” and the companies—Apple, Microsoft, HTC, Google, Magic Leap, Avegant and more—pouring investments into R&D.TECHCRUNCH

Would you wait in line at the Apple store for a $500 headset that surrounds you with 16 magic floating 4K monitors that don’t weigh anything and no one else could see? Of course you would — and you will. And by the way, you can keep the keyboard and mouse on your old desk, too . You just won’t need the monitor anymore.

  • Email gray
  • Permalink gray

5. The president, cofounder and CEO of Tobii explains the grand implications of newly-integrated eye-tracking tech. — VRFOCUS

6. Good or bad (seems good to me), VR locomotion devices like the Cybershoes "are exhausting to use." — BBC

7. VR Scout wraps up the best of the more kid-focused AR experiences shown off at CES. — VRSCOUT

8. Instagram product designer George Kedenburg III created a spot-on, real-time camera filter that puts users on the desktop of a Windows 95-era computer. — NEXT REALITY

9. Microsoft's spatial ideation and design tool Maquette is now available free on Steam. — ROAD TO VR

  • Email gray
  • Permalink gray

10. Haven't heard this sentiment much, but it's so true in 2019...

"An underappreciated benefit of VR meetings is having the blinders on to all worldly distractions. We may be a ways away from something 99%ish identical to a real-life experience, but we'll keep seeing new features that give VR meetings productivity advantages over real-life." - @ChanceGlasco

"Exactly why VR is so good for education as well! The focused environment is so valuable!" - @angelapatterson (replying to @ChanceGlasco)

"If you are engaged in VR its difficult to play on a cell phone or be distracted. I think that's a big positive for companies that host meetings. Better productivity, awareness and engagements." - @Italianclownz (replying to @ChanceGlasco)

  • Email gray
  • Permalink gray

Written and curated by Eric Skalac, who is a hands-on IoT and VR/AR tinkerer, former NPR affiliate news director and eternal learner. He's based in central Illinois where the waves of grain are amber.

Editing team: Lon Harris (editor-in-chief at Inside.com, game-master at Screen Junkies), Krystle Vermes (Breaking news editor at Inside, B2B marketing news reporter, host of the "All Day Paranormal" podcast), and Susmita Baral (editor at Inside, recent bylines in NatGeo, Teen Vogue, and Quartz. Runs the biggest mac and cheese account on Instagram).

  • Email gray

Subscribe to Inside VR & AR