Throwback Thursday: VR gaming, training, simulation and the future
One year ago today, Inside VR & AR included a news item about how Olympic athletes were doing some of their training using VR rigs. The athletes were working with VR training company STRIVR (who we’ve seen named in other VR training scenarios, such as Walmart’s Black Friday training last year) to review routes over and over before actually competing.
It reminds me of an item we included this week about how astronauts preparing to travel to the International Space Station were using VR/AR to train. ESA astronaut Luca Parmitano and NASA astronaut Andrew Morgan shared via Instagram that they were using the Magic Leap One headset to help prepare for extravehicular activity, which is undoubtedly a nerve-wracking experience for which any advance training is very much appreciated.
But the connection between these two news items, merely a single year apart, makes me wonder about the future. One year from now, will the standalone Oculus Quest have made such high-intensity simulation and preparation more ubiquitous with consumers? Will we hear about surgical patients using VR to help better understand the operation they’re facing? Will folks using VR to train for public speaking be something we've heard so many times it no longer seems novel?
No crystal ball here at Inside VR & AR, sadly, but I’d bet this trend will only accelerate as the hardware makes its way to more and more homes and offices. It may not replace in-person training, but hey, it sure sounds better than imagination alone. Bring it on.