Inside XR - April 18th, 2019 |

Inside XR (Apr 18th, 2019)

Luci / Facebook VR / Brain to cloud connection

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1. Chinese VR startup Luci has announced the release date of its series of headsets that promise to offer the first 3D movie theater experience for home entertainment. Luci is being lauded for the sleek and lightweight design of its three Immers headset models that are meant to be used in public, such as on airplanes. All three Immers models, which are compatible for use with videogame systems, are set to become available online this coming fall. – FORTUNE

2. According to PocketGamer, Facebook has hinted at plans to build a VR headset through job posts for Oculus. The subsidiary company of Facebook recently posted a number of new jobs that mention ‘AR Glasses.’ Facebook and Oculus have kept the technology creation under wraps, but sources told Business Insider that we can expect a product to be released in 2022. – ROAD TO VR

3. Scientists from the Institute for Molecular Manufacturing in California outline a system that could theoretically connect the human brain to the cloud. A brain/cloud interface could be made possible through advances in the field of nanorobotics, in particular neuralnanorobotics. "These devices would navigate the human vasculature, cross the blood-brain barrier, and precisely autoposition themselves among, or even within brain cells," said one of the authors. "They would then wirelessly transmit encoded information to and from a cloud-based supercomputer network for real-time brain-state monitoring and data extraction." –SCIENCE ALERT

Note: This article originally appeared in a recent issue of Inside Cloud.

4. Throwback Thursday: View-Master

Nintendo Labo recently announced the release of its VR software system, which includes a cardboard headset. Seeing highly technical advancements being captured in such simple formats brought to mind the original VR of my childhood— the View-Master. 

Though the View-Master wasn’t technically considered virtual or augmented reality, the 3-D stereoscope film reels of everything from planets in the solar system to movements of dinosaurs captured my attention with each flick of the plastic lever.

Originally created in 1939, the View-Master quickly became popular for looking at high-quality images of tourist destinations shortly after the advent of color photographs. After going through a few interations and discoveries of practical uses, the View-Master ultimately became visual entertainment for children.

As a way to stay modern with the times, View-Master traded in its iconic film reel for and SDK to create the View-Master Virtual Reality Viewer. Though View-Master is doing what it must to continue providing visual stimulation to children, I will never forget how important the View-Master was to my childhood.

--Nick Shekeryk

5. PBS announced the release of POV Spark, which is an interactive storytelling series that brings AR and VR to the masses. The media series will allow viewers to watch the productions in AR without the need for VR headsets. – ENGAGDET

6. Disney and Lenovo are said to be collaborating on a VR Marvel game for its AR technology. The joint venture between the entertainment and software companies would be their second, as they released Star Wars: Jedi Challenges in 2017. – THE VERGE

7. A strong IT infrastructure is needed to successfully implement VR and AR into any industry. CIO offers tips on how companies can use the emerging technology to drive the most impact— such as monitoring data storage. – CIO

8 Sony announced that its upcoming PlayStation 5 console will be backwards compatible and includes quicker download times. The company also said the PS5 will be sold at an appealing price point, though the price point has yet to be revealed.GAMESPOT

9. Filmmaker Robert Rodriguez’s new film, ’The Limit,’ is a 20-minute long VR action film. It’s every adrenaline junkie’s dream film. – AV CLUB

10. Tsubasa Sakaguchi, head software director of Nintendo Labo VR, told The Verge that the company’s focus is the “emotion” gamers get from building controllers and playing games as opposed to a typical passive experience. – THE VERGE

Nick Shekeryk has a professional background rich in digital marketing and media. His work has appeared in The Seattle Times, Seattle Post-Intelligencer, New York Post, The Post-Standard, and on, among others. He has a graduate degree in journalism from Syracuse University, as well as creative writing and philosophy degrees from Seattle University. He lives in Seattle, WA, and spends his spare time playing and coaching baseball, running half marathons, and seeing as much live music as possible. You can follow Nick on Twitter at @NickShekeryk.

Editing team: Kim Lyons (Pittsburgh-based journalist and managing editor at Inside); Susmita Baral (senior editor at Inside, who runs the biggest mac and cheese account on Instagram); and David Stegon (senior editor at Inside, whose reporting experience includes cryptocurrency and technology).

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