Podcast Notes: Talon Simulations’ motion simulators
Every week, we summarize an AR/VR podcast to save you time and keep you up-to-date. This week features Brandon Naids, CEO and co-founder of Talon Simulations, who speaks with Alan Smithson of the XR for Business podcast about the company's immersive entertainment experiences and its recent shift from location-based VR to training. [Note: questions and answers were edited for brevity and clarity.]
Alan: What are the price ranges and what sets your products apart?
Brandon said there's a variety of products. In the last five years, Talon's working on a two-degree-of-freedom, compact full-motion simulator, which has a starting price point of $10,000. While it's more expensive than most people can get in their homes, it's a fraction of the cost of what you get with level D full-flight simulators, which cost a million dollars.
Talon is leveraging virtual reality displays that prevent you from needing to have a full projector dome and full-scale replica cockpit since that’s all now in the head-mounted display. It's utilizing basic controls that simulate the different interfaces that you would have. They can get the price point down of these high fidelity simulations that were really only accessible to a small percentage of people.
Talon has competitive products to D-Box. They are definitely on the low end for a full motion simulator. It’s synchronized one-to-one with what you’re seeing and what you’re feeling, which is going to reduce any VR sickness that you might get in a static rig or a poor motion simulator. And it will queue up with the acceleration commands that are coming from the game engine in real-time to another software called Actuate, which is basically the middleware between the game and the simulator.
Its six-degree-of-freedom simulator will be a compact, full motion simulator comparable to a level D flight simulator, but a much smaller footprint and still integrated with a VR head-mounted display. The pricing will be within the tens of thousands.
Alan: What companies are currently deploying Talon Simulations’ motion simulators right now? What are the results when people use this for training?
Brandon says they're "definitely" seeing some results, whether it’s for young driver training or self-driving car acclimation and scenario-based situational awareness. Companies are seeing an increase in effectiveness using this method compared to basic classroom training.
PWC released a study comparing VR training to classroom training for soft skills. It says VR training is four times faster than classroom training, with participants feeling four times more focused and 275 percent more confident. Talon is trying to reach the same metrics with its platform.
Alan: You have a new product coming out. What's next, and how are you coping during the pandemic?
Talon has primarily focused on location-based entertainment for the last few years, which has been impacted pretty hard by the pandemic. In the beginning, when its customers that have entertainment centers shut down, they realized they needed to refocus their efforts back on Talon's roots, which have always been training...